1. Identify five key concepts or themes related to eLearning Design and Development and explain what you know about each.
Social learning - Social learning is the acquisition of knowledge by interacting with other people. Those people can be peers or experts in the field (like teachers).
Mobile learning - Mobile learning is learning is the use of personal electronic devices through multiple contexts to obtain information. This concept is very practical and quickly expanding. It allows for quick and efficient interaction among students, content, and instructors. I believe this will play a major role in the future of e-Learning.
Gamification - Gamification is the use of game thinking and mechanics in non-game contexts to engage users in solving problems. This concept can apply to eLearning by making the content more appealing for the user. Students are able to earn badges or level-up as they read through content and answer questions, making the learning more engaging.
Absorb-type activities - Absorb-type activities are ones that offer information to the learners. In absorb activities, the content is the main driving force and the learners absorb the knowledge offered by the content.
Do-type activities - Do-type activities are ones that transform information into knowledge and skills. In do activities, learners discover, analyze, condense, discuss, debate, and apply knowledge.
2. Speculate on the future of eLearning and what your role in that future might be.
I believe e-Learning is expanding more and more each day. The world is moving closer to an age where e-Learning will be specifically tailored to learners. There is a vast array of information available for users to acquire knowledge. I believe that in the future, learners will participate in surveys or questionnaires to determine their current level of knowledge in specific fields and then that information will be used to build modules that will fill in the gaps and extend their knowledge in the field. I also believe that mobile learning will play a very big role in e-Learning because of the convenience and practicality.
3. Revise the eLearning development template/instructional design process you developed earlier for yourself. Be sure to:
a) List all of the roles of people who will be involved in the typical development.
b) Identify your role.
c) Explain the type of courses or other eLearning development the template is for (higher education course, corporate training etc.)
d) Provide a clear label for all included elements.
e) Provide a clear description of each included element.
f) Provide a narrative explaining how the template would be used.
The people involved would be the designer of the materials, the developer of the actual materials, and myself. I would lead the team and instruct them on what specific vision I have for the materials and sections.
The template is for a high school level course in trigonometry but could be used for other math courses with different content. The template would be used as a general blueprint of what the final product will consist of. I would help the designer and developers along the way to ensure that the final product is built to the specifications for my course.
1. Identify your underlying goal:
The ultimate goal of the instruction will be for the audience to be able to determine what the missing values are for given right triangles. Students will need to identify whether they are looking for missing sides or angles. Then, they will identify which of the three trigonometric functions to use and solve for the missing values.
2. Analyze learners' needs and abilities:
Learners have no prior experience in the field of trigonometry. They do, however, have experience with right triangles and slope. Students will be able to identify which trigonometric function to use in specific situations to solve right triangle problems, including real-world problems. I prefer using PowerPoint presentations to implement lessons and google forms for assessment purposes.
3. Identify what to teach:
Students will be taught how to identify and label the sides of a right triangle. Following that, students will be taught SohCahToa to determine which trigonometric ratio to use in different situations. Students will also be introduced to inverse trigonometric functions.
4. Set learning objectives:
Students can label the sides of the right triangle. Students can determine which of the three functions to use. Students can determine whether to use the regular functions or the inverse functions. Students can solve for missing sides or angles in a right triangle.
5. Identify prerequisites:
Know how to identify the hypotenuse and legs of a right triangle.
6. Pick the approach to meet each objective:
Students will be taught information through powerpoint presentation and will be assessed through online tests.
7. Decide the teaching sequence of your objectives:
To be able to identify the sides of a right triangle.
To be able to identify which trigonometric function to use in each problem.
To set up an equation to solve the problem.
To solve the problem (using inverse trigonometric functions if necessary).
8. Create objects to accomplish objectives:
PowerPoints and videos will drive the course and deliver the information needed to accomplish the objectives.
9. Create tests (Add other methods to determine whether or not objectives are met as appropriate.):
Online tests through google forms.
10. Select learning activities:
Solving problems involving right triangles and either missing sides or angles. Solving real-world word problems that require drawing illustrations of the problem and using trigonometry to solve.
11. Choose Media (Add a discussion of activity structures and interactions.):
I will use a powerpoint and screencasting tools to deliver the content of this course. Google forms will also be used.
ETEC 541
Sunday, June 14, 2015
Monday, June 8, 2015
Session 9
Session 9
1. Define the terms "Game" and "Simulation" as they relate to eLearning.
Games and simulations allow users to practice tasks and skills while having fun. However, they always serve a purpose. They teach something first and entertain second. Learning games build on established tendencies to arouse curiosity and competitive urges. Simulations allow learners to verify that they can perform specific tasks.
2. What are the key characteristics of a Simulation?
Simulations allow learners to verify that they can perform specific tasks. It enables types of learning not practical in classrooms.
3. What are some of the strengths or advantages of Games and Simulations in eLearning?
Games and simulations can be good because it allows the learners to learn from their mistakes without the permanent consequences. They also allow learners to simplify complex tasks and test different hypotheses.
4. What are some of the weaknesses or disadvantages of Games and Simulations in eLearning?
A disadvantage can be that it may take the focus away from the main objectives and goals.
5. Explain the term, "Gamification" and explain how this concept might apply to eLearning.
Gamification is the use of game thinking and mechanics in non-game contexts to engage users in solving problems. This concept can apply to eLearning by making the content more appealing for the user. Students may be able to earn badges or level-up as they read through content and answer questions, making the learning more engaging.
6. Pick a topic and describe a game or a simulation or gamification concept that would be effective.
The topic could be using the order of operations in solving mathematical equations. The users could receive points for answering each question correctly and the difficulty of the questions would increase as the user moved up through the levels. The user could move forward with the game until they answer three questions incorrectly. Tips could be shown after a question is answered incorrectly. The high scores would show up at the end.
1. Define the terms "Game" and "Simulation" as they relate to eLearning.
Games and simulations allow users to practice tasks and skills while having fun. However, they always serve a purpose. They teach something first and entertain second. Learning games build on established tendencies to arouse curiosity and competitive urges. Simulations allow learners to verify that they can perform specific tasks.
2. What are the key characteristics of a Simulation?
Simulations allow learners to verify that they can perform specific tasks. It enables types of learning not practical in classrooms.
3. What are some of the strengths or advantages of Games and Simulations in eLearning?
Games and simulations can be good because it allows the learners to learn from their mistakes without the permanent consequences. They also allow learners to simplify complex tasks and test different hypotheses.
4. What are some of the weaknesses or disadvantages of Games and Simulations in eLearning?
A disadvantage can be that it may take the focus away from the main objectives and goals.
5. Explain the term, "Gamification" and explain how this concept might apply to eLearning.
Gamification is the use of game thinking and mechanics in non-game contexts to engage users in solving problems. This concept can apply to eLearning by making the content more appealing for the user. Students may be able to earn badges or level-up as they read through content and answer questions, making the learning more engaging.
6. Pick a topic and describe a game or a simulation or gamification concept that would be effective.
The topic could be using the order of operations in solving mathematical equations. The users could receive points for answering each question correctly and the difficulty of the questions would increase as the user moved up through the levels. The user could move forward with the game until they answer three questions incorrectly. Tips could be shown after a question is answered incorrectly. The high scores would show up at the end.
Sunday, May 31, 2015
Session 8
Session 8
1. List the two levels of testing as outlined in the presentation and discuss each one in turn. Then describe the types of testing activities for each level of testing.
First, media fidelity testing is done at the point or before the creation of the actual media. This ensures that the product is complete and of an acceptable quality. This testing is usually done by the creator or leader of the designing team. In addition, media fidelity testing is done with the media in as close to its release form as possible. This is done to ensure that the media works properly and does what it is supposed to. It is done in as close to release for as possible so that any issues that the actual users will encounter can be pointed out and fixed. The types of testing for this include using web-based validation checkers to check HTML code, CSS coding, and ADA compliance. Another type of test include testing the product under specific sets of circumstances that the actual users might encounter. This includes using different machines, software, browsers, bandwidth, etc..
The other type of testing is done to ensure that the product leads to the desired student outcomes. The first level of quality testing is done before the material is created or designed. Usually, experts in the field are consulted to review the material that will be presented in the product. The experts review the material to ensure that the material is within the domain of study and they provide their opinions on it. It is important to do as much quality checking of the product at this stage because changing media later can be much more expensive and time consuming. Media quality testing should also be done with the media as close to release form as possible. This is usually done with beta tests given to actual students. Comparing the learning outcomes of the test subjects gives you the information needed to assess whether or not the materials are working effectively. This gives you the information you need to make changes which may be needed to achieve the learning results you intend.
2. What is ADA and how does it apply to the design and development of eLearning materials?
ADA is the Americans with Disabilities Act of 1990. It applies to the design and development of eLearning materials because it provides the mandatory guidelines established to ensure that individuals with disabilities can access and use the materials that have been created.
3. What is your institutions (You may use CSUSB's) policy towards ADA and eLearning? Explain what this means in practical terms and what you think the strengths and weaknesses of the policy.
CSUSB Policy:
"California State University, San Bernardino is committed to providing accessibility to university information to all CSUSB students, faculty, staff, and interested parties regardless of disability. This policy is intended to comply with, and incorporate by reference, the CSU statement on accessibility articulated in Executive Order 926, The California State University Board of Trustees Policy on Disability Support and Accommodations, and Coded Memorandum AA-2013-03.
The purpose of this policy is to establish the governance and standards that allow the university to comply with Executive Order 926, the CSU Board of Trustees Policy on Disability Support and Accommodations.
In support of this policy the Accessible Technology Initiative (ATI) Steering Committee will be established to provide campus oversight and maintain the Web Accessibility Standards and Guidelines, Instructional Materials Accessibility Plan (IMAP) Standards and E&IT Procurement Standards in collaboration with the university ADA Compliance Officer. The approved standards and guidelines will be available electronically on the Accessibility website.
This policy requires that all Electronic & Information Technology (E&IT) that contains information necessary for students, faculty, staff, and interested parties to conduct business with the University, and employees of the University to complete required work, must comply with the CSUSB Web Accessibility Standards and Guidelines, Instructional Materials Accessibility Plan (IMAP) Standards and E&IT Procurement Standards."
The strength of this policy is that it makes it clear that all parties affiliated with the school should have equal access to all of the information provided regardless of an disabilities. This allows for equal opportunities for all and will not set anybody at a dsadvantage. The weakness of this policy is that it is not very specific about the precise standards and guidelines it follows to comply with ADA. In other words, it is very vague.
4. Revisit the 11 instructional design steps presented in chapter 1 of the text (Design Quickly and Reliably).* Revise this 11 step system using what you now know about development and testing. Try to create your own instructional design process/template that you might actually use. Briefly explain your modifications.
1. Identify your underlying goal:
The ultimate goal of the instruction will be for the audience to be able to determine what the missing values are for given right triangles. Students will need to identify whether they are looking for missing sides or angles. Then, they will identify which of the three trigonometric functions to use and solve for the missing values. I would talk to other Geometry teachers to ensure that I am not missing any major goals and to get suggestions about what else should be a goal and what shouldn't be.
2. Analyze learners' needs and abilities:
Learners have no prior experience in the field of trigonometry. They do, however, have experience with right triangles and slope. Students will be able to identify which trigonometric function to use in specific situations to solve right triangle problems, including real-world problems. I prefer using PowerPoint presentations to implement lessons and google forms for assessment purposes.
3. Identify what to teach:
Students will be taught how to identify and label the sides of a right triangle. Following that, students will be taught SohCahToa to determine which trigonometric ratio to use in different situations. Students will also be introduced to inverse trigonometric functions. I would also have experts in this area (other geometry teachers) look over the content to ensure that I am not missing anything and that the quality is good.
4. Set learning objectives:
Students can label the sides of the right triangle. Students can determine which of the three functions to use. Students can determine whether to use the regular functions or the inverse functions. Students can solve for missing sides or angles in a right triangle. Converse with experts to determine whether these objectives are sufficient or if some others are needed.
5. Identify prerequisites:
Know how to identify the hypotenuse and legs of a right triangle.
6. Pick the approach to meet each objective:
Talk to experts in this field to get suggestions on the approach to delivering this information successfully and efficiently.
7. Decide the teaching sequence of your objectives:
Talk to experts about the most efficient ways to deliver this content. This would be my initial sequence:
To be able to identify the sides of a right triangle.
To be able to identify which trigonometric function to use in each problem.
To set up an equation to solve the problem.
To solve the problem (using inverse trigonometric functions if necessary).
8. Create objects to accomplish objectives:
PowerPoints and videos will drive the course and deliver the information needed to accomplish the objectives.
9. Create tests (Add other methods to determine whether or not objectives are met as appropriate.):
Inquire about testing techniques with experts. I would choose online tests through google forms.
10. Select learning activities:
Solving problems involving right triangles and either missing sides or angles. Solving real-world word problems that require drawing illustrations of the problem and using trigonometry to solve.
11. Choose Media (Add a discussion of activity structures and interactions.):
I will use a powerpoint and screencasting tools to deliver the content of this course. Google forms will also be used. I would also consult with experts to see if there are other forms of media that are proven to deliver this content efficiently.
My modifications include consulting with experts in the field in order to ensure the quality and completeness of the content. I would also consult with experts to ensure the media is appropriate and meets the required standards.
1. List the two levels of testing as outlined in the presentation and discuss each one in turn. Then describe the types of testing activities for each level of testing.
First, media fidelity testing is done at the point or before the creation of the actual media. This ensures that the product is complete and of an acceptable quality. This testing is usually done by the creator or leader of the designing team. In addition, media fidelity testing is done with the media in as close to its release form as possible. This is done to ensure that the media works properly and does what it is supposed to. It is done in as close to release for as possible so that any issues that the actual users will encounter can be pointed out and fixed. The types of testing for this include using web-based validation checkers to check HTML code, CSS coding, and ADA compliance. Another type of test include testing the product under specific sets of circumstances that the actual users might encounter. This includes using different machines, software, browsers, bandwidth, etc..
The other type of testing is done to ensure that the product leads to the desired student outcomes. The first level of quality testing is done before the material is created or designed. Usually, experts in the field are consulted to review the material that will be presented in the product. The experts review the material to ensure that the material is within the domain of study and they provide their opinions on it. It is important to do as much quality checking of the product at this stage because changing media later can be much more expensive and time consuming. Media quality testing should also be done with the media as close to release form as possible. This is usually done with beta tests given to actual students. Comparing the learning outcomes of the test subjects gives you the information needed to assess whether or not the materials are working effectively. This gives you the information you need to make changes which may be needed to achieve the learning results you intend.
2. What is ADA and how does it apply to the design and development of eLearning materials?
ADA is the Americans with Disabilities Act of 1990. It applies to the design and development of eLearning materials because it provides the mandatory guidelines established to ensure that individuals with disabilities can access and use the materials that have been created.
3. What is your institutions (You may use CSUSB's) policy towards ADA and eLearning? Explain what this means in practical terms and what you think the strengths and weaknesses of the policy.
CSUSB Policy:
"California State University, San Bernardino is committed to providing accessibility to university information to all CSUSB students, faculty, staff, and interested parties regardless of disability. This policy is intended to comply with, and incorporate by reference, the CSU statement on accessibility articulated in Executive Order 926, The California State University Board of Trustees Policy on Disability Support and Accommodations, and Coded Memorandum AA-2013-03.
The purpose of this policy is to establish the governance and standards that allow the university to comply with Executive Order 926, the CSU Board of Trustees Policy on Disability Support and Accommodations.
In support of this policy the Accessible Technology Initiative (ATI) Steering Committee will be established to provide campus oversight and maintain the Web Accessibility Standards and Guidelines, Instructional Materials Accessibility Plan (IMAP) Standards and E&IT Procurement Standards in collaboration with the university ADA Compliance Officer. The approved standards and guidelines will be available electronically on the Accessibility website.
This policy requires that all Electronic & Information Technology (E&IT) that contains information necessary for students, faculty, staff, and interested parties to conduct business with the University, and employees of the University to complete required work, must comply with the CSUSB Web Accessibility Standards and Guidelines, Instructional Materials Accessibility Plan (IMAP) Standards and E&IT Procurement Standards."
The strength of this policy is that it makes it clear that all parties affiliated with the school should have equal access to all of the information provided regardless of an disabilities. This allows for equal opportunities for all and will not set anybody at a dsadvantage. The weakness of this policy is that it is not very specific about the precise standards and guidelines it follows to comply with ADA. In other words, it is very vague.
4. Revisit the 11 instructional design steps presented in chapter 1 of the text (Design Quickly and Reliably).* Revise this 11 step system using what you now know about development and testing. Try to create your own instructional design process/template that you might actually use. Briefly explain your modifications.
1. Identify your underlying goal:
The ultimate goal of the instruction will be for the audience to be able to determine what the missing values are for given right triangles. Students will need to identify whether they are looking for missing sides or angles. Then, they will identify which of the three trigonometric functions to use and solve for the missing values. I would talk to other Geometry teachers to ensure that I am not missing any major goals and to get suggestions about what else should be a goal and what shouldn't be.
2. Analyze learners' needs and abilities:
Learners have no prior experience in the field of trigonometry. They do, however, have experience with right triangles and slope. Students will be able to identify which trigonometric function to use in specific situations to solve right triangle problems, including real-world problems. I prefer using PowerPoint presentations to implement lessons and google forms for assessment purposes.
3. Identify what to teach:
Students will be taught how to identify and label the sides of a right triangle. Following that, students will be taught SohCahToa to determine which trigonometric ratio to use in different situations. Students will also be introduced to inverse trigonometric functions. I would also have experts in this area (other geometry teachers) look over the content to ensure that I am not missing anything and that the quality is good.
4. Set learning objectives:
Students can label the sides of the right triangle. Students can determine which of the three functions to use. Students can determine whether to use the regular functions or the inverse functions. Students can solve for missing sides or angles in a right triangle. Converse with experts to determine whether these objectives are sufficient or if some others are needed.
5. Identify prerequisites:
Know how to identify the hypotenuse and legs of a right triangle.
6. Pick the approach to meet each objective:
Talk to experts in this field to get suggestions on the approach to delivering this information successfully and efficiently.
7. Decide the teaching sequence of your objectives:
Talk to experts about the most efficient ways to deliver this content. This would be my initial sequence:
To be able to identify the sides of a right triangle.
To be able to identify which trigonometric function to use in each problem.
To set up an equation to solve the problem.
To solve the problem (using inverse trigonometric functions if necessary).
8. Create objects to accomplish objectives:
PowerPoints and videos will drive the course and deliver the information needed to accomplish the objectives.
9. Create tests (Add other methods to determine whether or not objectives are met as appropriate.):
Inquire about testing techniques with experts. I would choose online tests through google forms.
10. Select learning activities:
Solving problems involving right triangles and either missing sides or angles. Solving real-world word problems that require drawing illustrations of the problem and using trigonometry to solve.
11. Choose Media (Add a discussion of activity structures and interactions.):
I will use a powerpoint and screencasting tools to deliver the content of this course. Google forms will also be used. I would also consult with experts to see if there are other forms of media that are proven to deliver this content efficiently.
My modifications include consulting with experts in the field in order to ensure the quality and completeness of the content. I would also consult with experts to ensure the media is appropriate and meets the required standards.
Sunday, May 24, 2015
Session 7
1. Why is media selection important in eLearning?
Media selection is important in eLearning because every course has different and specific needs. Some may call for more student-student interaction, while others require more student-content interaction. In addition, social presence can lead to more success and satisfaction throughout a course.
2. Define "new media"?
New media are media that have been modified to make sharing easier. It has also allowed for others to use, reuse, link to and comment on work.
3. Choose a "new media" and explain it's strengths and weaknesses for supporting eLearning.
YouTube is an example of new media. One strength is the ease of uploading videos. Another strength is the ease of sharing videos and commenting on works. One weakness of youtube is the large scope of all of the videos, some of which can be inappropriate, especially in a classroom setting.
4. Explain the term "Mobile Learning" and discuss the importance of "Mobile Learning in the current eLearning environment and in future eLearning environments.
Mobile learning is defined as participating in learning while being on the move and learning from the world in which we move. Mobile learning allows for learning more of the time (while on the go). Learners can also take advantage of learnable moments through mobile learning. In the future, mobile learning may reduce costs of creating classes and therefore the cost of enrolling in such courses. It can also allow for the use of social media as learning tools and communication tools in a proper setting.
5. Explain the term "Virtual Classroom". Describe how a "Virtual Classroom" can be used in eLearning.
Virtual classrooms are classes that use collaboration tools to mimic and re-create the structure and learning environment of a physical classroom. Virtual classrooms can be used in eLearning to help incorporate group projects that are as impactful as group projects in a physical classroom. They can also be used to conduct online meetings and coordinate work.
6. Thinking about the class you have been designing, what are some ways you could potentially use some new media?
I really like the idea of teacher tube for my class. I could potentially upload my videos and tutorials there so that it is easy and readily available to my students or anybody interested in learning the same material.
Media selection is important in eLearning because every course has different and specific needs. Some may call for more student-student interaction, while others require more student-content interaction. In addition, social presence can lead to more success and satisfaction throughout a course.
2. Define "new media"?
New media are media that have been modified to make sharing easier. It has also allowed for others to use, reuse, link to and comment on work.
3. Choose a "new media" and explain it's strengths and weaknesses for supporting eLearning.
YouTube is an example of new media. One strength is the ease of uploading videos. Another strength is the ease of sharing videos and commenting on works. One weakness of youtube is the large scope of all of the videos, some of which can be inappropriate, especially in a classroom setting.
4. Explain the term "Mobile Learning" and discuss the importance of "Mobile Learning in the current eLearning environment and in future eLearning environments.
Mobile learning is defined as participating in learning while being on the move and learning from the world in which we move. Mobile learning allows for learning more of the time (while on the go). Learners can also take advantage of learnable moments through mobile learning. In the future, mobile learning may reduce costs of creating classes and therefore the cost of enrolling in such courses. It can also allow for the use of social media as learning tools and communication tools in a proper setting.
5. Explain the term "Virtual Classroom". Describe how a "Virtual Classroom" can be used in eLearning.
Virtual classrooms are classes that use collaboration tools to mimic and re-create the structure and learning environment of a physical classroom. Virtual classrooms can be used in eLearning to help incorporate group projects that are as impactful as group projects in a physical classroom. They can also be used to conduct online meetings and coordinate work.
6. Thinking about the class you have been designing, what are some ways you could potentially use some new media?
I really like the idea of teacher tube for my class. I could potentially upload my videos and tutorials there so that it is easy and readily available to my students or anybody interested in learning the same material.
Sunday, May 17, 2015
Session 6
In the previous session you worked as part of a team to conduct an analysis and develop a course plan. In the first activity below you will be asked to use what you learned from that experience to respond to some development tasks.
1. Describe an "Absorb" type activity for one of the objectives in your course plan.
Watching a slideshow about finding the three trigonometric ratios for the two acute angles in a right triangle.
2. Describe a "Do" type activity for one of the objectives in your course plan.
Completing a worksheet for finding missing sides of right triangles to practice their skills (drill).
3. Describe a "Connect" type activity for one of the objectives in your course plan.
Connecting the content to real life by finding missing heights or lengths using shadows and angles of elevation or depression.
4. Choose one of the above activities and discuss the process you would use to create this presentation. For this task assume that you have no additional assistance other than the instructor who would be able to write content as you describe it and perform for a recording as needed.
For the absorb activity, I would develop a PowerPoint presentation. The first slide would cover labeling the sides of a triangle. It would include a triangle with each side colored differently to easily distinguish the sides. The following slide would introduce the three trigonometric ratios using SohCahToa. Finally, the last slide would include some examples of triangles in different orientations. Each side would be labeled in the process and then each trigonometric ratio would be stated.
5. Discuss how would your approach for the above task would be different if you were directing the development efforts of a team that included a graphic designer, a video editor and a web programmer along with all of the tools that such a team would typically use.
If i as in charge of directing such a team, I would have the graphic designer to develop the images of the triangles to make them more appealing and engaging for the audience. I would also have the web programmer program an interactive page for the audience to practice their skills.
6. The text presents test types and presents a list of common types of test questions. In light of these, describe a test that would be appropriate for the class your team planned in the previous session.
An appropriate test for the class planned would be a quiz comprised of objective questions. The questions could be multiple choice or open-ended, but either way, would only have one correct answer.
1. Describe an "Absorb" type activity for one of the objectives in your course plan.
Watching a slideshow about finding the three trigonometric ratios for the two acute angles in a right triangle.
2. Describe a "Do" type activity for one of the objectives in your course plan.
Completing a worksheet for finding missing sides of right triangles to practice their skills (drill).
3. Describe a "Connect" type activity for one of the objectives in your course plan.
Connecting the content to real life by finding missing heights or lengths using shadows and angles of elevation or depression.
4. Choose one of the above activities and discuss the process you would use to create this presentation. For this task assume that you have no additional assistance other than the instructor who would be able to write content as you describe it and perform for a recording as needed.
For the absorb activity, I would develop a PowerPoint presentation. The first slide would cover labeling the sides of a triangle. It would include a triangle with each side colored differently to easily distinguish the sides. The following slide would introduce the three trigonometric ratios using SohCahToa. Finally, the last slide would include some examples of triangles in different orientations. Each side would be labeled in the process and then each trigonometric ratio would be stated.
5. Discuss how would your approach for the above task would be different if you were directing the development efforts of a team that included a graphic designer, a video editor and a web programmer along with all of the tools that such a team would typically use.
If i as in charge of directing such a team, I would have the graphic designer to develop the images of the triangles to make them more appealing and engaging for the audience. I would also have the web programmer program an interactive page for the audience to practice their skills.
6. The text presents test types and presents a list of common types of test questions. In light of these, describe a test that would be appropriate for the class your team planned in the previous session.
An appropriate test for the class planned would be a quiz comprised of objective questions. The questions could be multiple choice or open-ended, but either way, would only have one correct answer.
Sunday, May 10, 2015
Session 5
I will be completing the project for this course independently. I believe that the instructional design process is crucial in creating a successful product. In the design process, one can fine tune their materials and develop a plan to execute an effective product. The goals are clarified and the steps to make sure those goals are met are developed. This is a vital part in the development of a good instructional product. I will follow the steps I stated in my previous post after making a few revisions and improvements for my project.
Sunday, May 3, 2015
Session 4
I have chosen to work on the project individually. I have chosen my topic to be basic right-triangle trigonometry.
1. Identify your underlying goal:
The ultimate goal of the instruction will be for the audience to be able to determine what the missing values are for given right triangles. Students will need to identify whether they are looking for missing sides or angles. Then, they will identify which of the three trigonometric functions to use and solve for the missing values.
2. Analyze learners' needs and abilities (Add an analysis of content and instructor needs/abilities/preferences.):
3. Identify what to teach:
Students will be taught how to identify and label the sides of a right triangle. Following that, students will be taught SohCahToa to determine which trigonometric ratio to use in different situations. Students will also be introduced to inverse trigonometric functions.
4. Set learning objectives:
Students can label the sides of the right triangle. Students can determine which of the three functions to use. Students can determine whether to use the regular functions or the inverse functions. Students can solve for missing sides or angles in a right triangle.
5. Identify prerequisites:
Know how to identify a right triangle.
6. Pick the approach to meet each objective:
Students will be taught information through powerpoint presentation and will be assessed through online tests.
7. Decide the teaching sequence of your objectives:
In progress.
8. Create objects to accomplish objectives:
In progress.
9. Create tests (Add other methods to determine whether or not objectives are met as appropriate.):
Online tests through google forms.
10. Select learning activities:
In progress.
11. Choose Media (Add a discussion of activity structures and interactions.):
I will use a powerpoint to deliver the content of this course.
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